
In Case of Emergency
A mobile game for disaster risk reduction awareness where you play as Muhen, a college student who can see disasters before they happen.
In this capstone project, I worked with 3 other students (2 artists, 1 web developer) where I was the Project Manager, sole Game Programmer, and sole Game Designer.
Features:
โข Breadth-First Search (BFS) Pathfinding Algorithm
โข Quest System, Tile System, and Turn-based Tick System
โข NPC and Object Interactions
โข Lightweight Shaders
โข Mobile Optimization (e.g. Draw calls reduction, Batching)
Programs Used: Unity3D, Autodesk Maya, Adobe Photoshop





