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Lanes TD

Mobile

A Hypercasual Tower Defense game for Mobile devices where you merge towers to defeat the waves of enemies.

I developed this by myself in 2 weeks during my internship based on the company’s in-house game design document—with a few changes and placeholder assets.

Features:

• Object Pooling (Towers and Enemies)

• Merge Mechanics

• Procedural Wave System

• Game Haptics (e.g. assets scaling in and out on player action)

• Mobile Optimization (e.g. Draw calls reduction, GPU instancing)

Programs Used: Unity3D, Autodesk Maya, Adobe Photoshop