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Spot Knight 3D

Mobile

A Hypercasual Action game for Mobile devices where you defend the X-Spot from the waves of enemies.

This is another project developed by myself in 2 weeks during my internship—based again from an in-house game design document with a few tweaks and placeholder assets.

Features:

• Object Pooling (Enemies)

• Auto-attack System

• Procedural Wave System

• Weapon and Inventory System

• Mobile Optimization (e.g. Draw calls reduction, GPU instancing)

Programs Used: Unity3D, Autodesk Maya, Adobe Photoshop